Its too difficult. Stamina regeneration takes way too long after a escaping a tie. The blue fairies continues to attack you even after out of the screen. The fairies have a huge advantage in combat since that they can attack vertically and diagonally whereas I have to jump and attack which is very difficult with a whip. The whip only attacks in a horizontal straight line so timing is very difficult. I find that resetting to the start of the map very annoying because I died way too much time for my liking. And then if you go back to the previous zone the enemies gotten free. That is so unfair.
For the positives, I like the art style and animation, especially the struggling one. However it gets stale and boring way too quickly with how quickly the enemies kills you.
Overall, I think it needs rebalancing, and a difficulty selector the most in the next update.
Very good game so far (played all the way to the slime boss, can't come up from down there, but I think that's all for now?)
Some notes:
The escape struggle is a bit too heavy on the RNG for the times each key stays in, if it cycles too fast you simply can't escape. I've escaped in as little as 2 mana bar charges, and as many as 20+... I modded the game increasing the minimum time from 0.75s to 1.5s and it improved that a lot. probably 1s is a reasonable min, or be a bit more forgiving on the decay time.
Had issues with scene transition leaving you "floating" stuck on the ceiling on the narrower corridors, and going up on transitions fails a lot as well.
Unity games usually ship out with all the game code in Mono/DotNet (unless you switch it to compiled, which can have issues). I usually edit the game code directly with dnSpy for small mods like that, though that's a bit rough for distributing mods. For distributing stuff it's usually better to make something cleaner using one of the Unity modding frameworks, like BepInEx.
For reference, is anyone experiencing miss inputs? For my Vivi keeps moving to the left without any inputs. I have disabled any and all controllers yet the issue still persists. If anyone has experienced this and managed to fix it I'd be glad to hear how you did it.
Played a bit at the moment, the game looks good and plot is nice. I especially like the mechanic of being restrained as you get weaker.
But please, don’t make me struggle each time I save and quit the game XD
I get it, but in case I screw up I only want to repeat the game again fast :)
Also, there’s a bug where you fly in the walls when you enter the witch room every time, not game breaking but still to be noted.
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putting an enemy that force you to crouch and an enemy that you can't hit while crouching in the same room is pure evil, I hope you know that
please clip the wings of the melee fairies
please remove knockback/stun from the ranged fairies and make their projectiles not go through solid blocks
actually just remove knockback/stun entirely
please disable the stamina system, the didnapper struggle mechanic is bad enough
please make fighting the knight less of a battle of attrition
also getting hit by the ranged maid disable your ability to attack, so please fix that
Its too difficult. Stamina regeneration takes way too long after a escaping a tie. The blue fairies continues to attack you even after out of the screen. The fairies have a huge advantage in combat since that they can attack vertically and diagonally whereas I have to jump and attack which is very difficult with a whip. The whip only attacks in a horizontal straight line so timing is very difficult. I find that resetting to the start of the map very annoying because I died way too much time for my liking. And then if you go back to the previous zone the enemies gotten free. That is so unfair.
For the positives, I like the art style and animation, especially the struggling one. However it gets stale and boring way too quickly with how quickly the enemies kills you.
Overall, I think it needs rebalancing, and a difficulty selector the most in the next update.
Damn the current version of this game is HARDCORE. Those of you who made it to the Slime Boss are True Metroidvania Legends.
As for me, I'm going to wait for 2.0, cause I couldn't even beat the first level.
Very good game so far (played all the way to the slime boss, can't come up from down there, but I think that's all for now?)
Some notes:
if you don't mind me asking what did you use to change the struggle timer?
Unity games usually ship out with all the game code in Mono/DotNet (unless you switch it to compiled, which can have issues). I usually edit the game code directly with dnSpy for small mods like that, though that's a bit rough for distributing mods. For distributing stuff it's usually better to make something cleaner using one of the Unity modding frameworks, like BepInEx.
For reference, is anyone experiencing miss inputs? For my Vivi keeps moving to the left without any inputs. I have disabled any and all controllers yet the issue still persists. If anyone has experienced this and managed to fix it I'd be glad to hear how you did it.
It's really taxing on the hands for me using the struggle mechanic. Please make a little easier is all. Overall I enjoy the game
Played a bit at the moment, the game looks good and plot is nice. I especially like the mechanic of being restrained as you get weaker. But please, don’t make me struggle each time I save and quit the game XD
I get it, but in case I screw up I only want to repeat the game again fast :) Also, there’s a bug where you fly in the walls when you enter the witch room every time, not game breaking but still to be noted.
I’ll play more tomorrow :)
Looks pretty sick, thinking about starting a patreon?
Good so far. It needs key remapping. WASD doesn't work for struggling or crouching.
This is great!! Can't wait for more, you got a Patreon or Discord, or just this and DA?
I'm assuming it's only this site and DA. Her DA page doesn't mention anything of Twitter, Discord, or Patreon.