Update To Difficulty (and bugfixes)


First off, thank you for soo much support for the game. I've gotten a ton of comments and over a thousand downloads in just one day! That's so much more than I was ever expecting! So again, thank you to every person who commented, left a donation, or even just played the game, it means a lot.

However, after reading through a lot of comments, it seems that the game has had a frustrating effect on people. So, lets fix that with a small update!

Changes

  • You Struggle out MUCH faster
  • Replaced mashing struggle system with holding key down (this may cause some unintended bugs: let me know if you find any!)
  • Reduced attack cooldown (attack faster) 
  • No longer captured upon load in 
  • Jail cell has less hp
  • Enemy projectiles are slower
  • Fairy and Dullahan enemies chase you slower
  • The slimes that the slime-girl summons now die in one hit
  • The Slime girl attacks less frequently now
  • Slime girl has longer windup on attacks
  • Mana regens at a normal rate while not captured
  • Struggling free now restores two HP instead of one
  • Fairies + projectile Enemies now un-aggro after a certain distance
  • New Tutorial Panel for attacking upwards
  • Added a small note after defeating the slime girl thanking you for playing the demo :D (defeating the slime girl is the end of the current demo, the second damsel-door to the north does not open yet! It now specifies in game that it does not open, but sorry for the confusion! >_<

Bugfixes: 

  • Vivi no longer gets stuck after escaping from a witch leash
  • Fixed some of the bugged vertical scene transitions
  • Can no longer softlock self on second screen 
  • Red-Haired maid is now captured when you walk into her room, instead of already being freed.
  • More taunting dialogue is now available when you are captured (certain ones were not playing before)
  • Slime girl defeating you takes you to her room, not any random one.
  • Slime Gag now shows on Vivi’s dialogue portrait
  • Camera (should) now reset after beating the slimegirl

Files

Damselvania1.1.zip 44 MB
Mar 02, 2024

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Comments

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(+1)

Very nice! It actually was interesting to play a 'hard' H-game (even if the difficulty was due partially to jankiness). I think it would be cool if you put in a 'hard mode' at some point later on in development.

Great demo, though. I don't think I've ever seen that much earnest feedback given to an H-game.

(+1)

The Metroidvania Chads are currently FLEXING as we speak.